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PCMania 36
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PCMania CD36_1.iso
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treal36
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3dengine
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boxer.fnd
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1980-02-14
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36 lines
c:\3dengine\main.asm:
135 call twist_si ; set angular velocity
157 call twist_si
179 call twist_si
201 call twist_si
223 call twist_si
245 call twist_si
c:\3dengine\motor.tex:
11 twist_si en poly.inc) como puede verse en los ejemplos:
275 point_time, newfollow, set_object_on, set_object_off, move_si, twist_si,
345 twist_si +/* rotar el objeto SI hacia EBX, ECX, EBP en DI frames.
c:\3dengine\mainjmp.asm:
130 ; call twist_si ; set angular velocity
c:\3dengine\mainjmp3.asm:
129 ; call twist_si ; set angular velocity
192 call twist_si
c:\3dengine\mainjmp1.asm:
131 call twist_si ; set angular velocity
c:\3dengine\mainjmp0.asm:
131 ; call twist_si ; set angular velocity
c:\3dengine\poly.inc:
26 public twist_si ; rotate object si to ebx,ecx,ebp in di
986 twist_si:
2073 ; add ebp,00030000h ; maybe put a ret here then call twist_si yourself
2075 jmp twist_si ; twist object to this location in di frames!
c:\3dengine\3d.inc:
76 extrn twist_si:near